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Counter-Strike, the Half-Life mod turned retail expansion
remains, all these years later, still one of the most popular online games
around. Before version 1.60, players could personally update the version
by themselves. It was originally played online through the WON gaming
service, but WON shutdown in 2004, while Valve introduced its own online
content delivery system which forced players to switch to Steam. Even
disk versions of Half-Life 2 have to be connected online to Steam for
registration. Valve has now updated Counter-Strike to use its Source engine
which powers the recently released Half-Life 2. Counter-Strike: Source
(CS:S) has been released for use by ATI Voucher holders, and in Half-Life
2 bundles available on Steam. Changes include the improvements inherent
to the Source engine (such as better graphics and physics) as well as
updated models, animations, maps, sounds, and some small gameplay changes.
The riot shield introduced in 1.6 is gone and dead players now drop grenades
just like other weapons (as was introduced in Condition-Zero). The popular
maps, such as de_dust and de_aztec, have the same layouts and size, but
are revamped with many aesthetic additions such as glass bottles and 50-gallon
drums. A standalone retail version will be released in September/2005
which also includes Day Of Defeat Source and HL2 Deathmatch. On October 11,
2006, Valve released an experimental update, Dynamic Weapons Pricing. Under
this system, item prices are determined based on their demand the previous
week. Other updates, such as an enhanced radar system, have been generally
accepted as a positive enhancement. |