Star Wraith StarWraith 3D Games 2000

Star Wraith was written entirely in DarkBasic. It was the first SW3DG game to feature the 3D radar display present in all current games. It also had fully animated explosions and 3D textured models. There isn't a cockpit, allowing for better graphics elsewhere. It featured a fully random campaign. It generated random missions with random numbers of ships. The player was allowed to change the number of ships in his/her fleet, and the number of ships in the fleet changed the difficulty of the missions generated (smaller fleets meant easier missions). The player is also allowed to play a mode called "instant action", which has three modes: Create mission - Allows player to set basic parameters to generate a level; Freeflight - Allows player to fly around in empty space with no enemies; Gauntlet - Test of how many randomly generated flights the player can survive. There are also a number of types of missions for each flight: Strike - Basic fight between two fleets; Joint Strike - Fight between two allied fleets and one enemy fleet; Bomb - Just like strike, except the player drives a different ship called the F-144C-B, which is slower and equipped with two nuclear missiles. The player can destroy the enemy capital ship using these missiles; Defend - Player has to intercept a number of missiles before they reach the capital ship. The campaign was normally randomly generated by default. However, by editing game text files, it was possible to create a linear campaign. The game became freeware in 2008.
Intro Video
Freeware Game 7.74MB (uploaded by Cadetes Del Espacio)
Free Game ( provided by starlord & upped by Scaryfun) 8MB


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