Sin | Ritual / Activision | 1998 | |
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Set in the near future of 2037, it is
revealed that the police force collapsed 10 years prior due to
inefficiency and ineffectiveness against the rising tide of crime.
Private security companies have taken their place, some patrolling
the streets like the former police, some in charge of protecting
their employer's assets such aa SiNtek, a large multi-national
biotechnology firm owned by the beautiful and charismatic Elexis
Sinclaire. As John R. Blade, commander of one of the largest
security forces in the city of Freeport, HardCorps, you are
working to rid the streets of a potent new recreational drug named
U4. You are supported on radio by a hacker friend named JC. Also here the
Quake2 engine was used and was reworked. The radio messages between
Blade and JC are over and over again witty, the levels diverse, the
bank raid to begin the game is one of the best ones. Many levels have
multiple ways in which to complete them, and actions could trigger
drastic changes in future levels. The opponents are
people and mutants in the central story, and there's driveable vehicles.
Much of the environment can be interacted with, computer terminals can
be manipulated through a DOS-like command prompt, and various objects
could be destroyed. Sin comes up over and over
again with some bugs, nevertheless there are some update patches which
fix these, and also allow the levels to load more quickly. Sin featured
the first-ever multiplayer level with multiple gravity axis (the Escher
house-themed paradox), as well as the first commercial miniaturization
level (spry), which let players duke it out in a giant living room.
Sin was a lot of fun for me to play. In 2000, ADV Films released their
first self produced anime film, Sin: The Movie. Although loosely based
on the game, with similar characters and plot elements, there are some
big differences.
See also: #Sin MP: Wages Of Sin |
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