Ghost Recon, Tom Clancy's | Red Storm / Ubi Soft | 2001 | |
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A big revolution occurs in Russia and as
a member of a Western world special force team you are going to help
prevent things from getting worse. During the tutorial, you get to know
the basics on weapons and commands. The the first mission starts where
you have to arrest a revolutionary general. You choose up to six (which
is the maximum) special mates for this mission and during gameplay each
man can collect additional points to improve abilities in fields of
shooting, camouflage, endurance or in leading. The missions show variety
in gameplay though the tutorial is odd and nothing special. In the beginning
of mission 1, I had some problems but after i played and got used to
its gameplay, I enjoyed Ghost Recon. Missions include: to free crashed
pilots from enemie's claws (imprisonment) at night time using night
vision; to support troubled Nato soldiers or set up demolition (blasting
caps) devices beneath bridges; to lead an enemy convoy into traps. All
make for much fun. Ghost Recon uses its own well built graphics engine
but cannot convince totally in graphics of city areas and another lack
is that it's quite slow. In another level, you have to protect some
tanks in rainy conditions along very long ways. Within this level my
850Duron/GeForce 2GTS (640x480) jerks and got under an unacceptable
10FPS. The house images reflect in water puddles and that looks quite
nice but the difference in gamespeed compared to the other levels is
enormous and so the composition looks quite bad. Also the variety of
gameplay and the level construction doesn't continue to the end. There's
a lot of variety between level 2 and 10 but after level 10, the game
fun begins to drop. From here on, the programmers seemed to run out
of ideas. All the levels lack dynamic elements and developments. The
preset targets don't change and there are no surpises in the storyline.
Also the final level in damaged Moscow could not convince me that much.
Here you realise the leck of dynamic developments most. You can clean
up the preset areas (Red Square comes last) and that's it. There's no
end cutscene (apart from the credits) and no commendation - a flat end
i would say. Besides, 15 levels aren't that much and the game is finished
relatively quickly. It's not a top-hit because of the lack of level
variety and playtime. Also, the AI of the team mates is limited as well
as the commands for leading them. But anyhow, whoever likes tactical
shooters is going to enjoy Ghost Recon. I personally prefer Codename
Outbreak but that's my personal short opinion.
See also: #Ghost Recon MP: Desert Siege, #Ghost Recon MP: Island Thunder |
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