Hexen II | RavenSoftware / Activision | 1997 | |
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This uses a version of the Quake 1 engine.
It's not as irritating as the original Hexen. You play a different hero's
character and there are roleplaying aspects. Hexen 2 was one of the
first (if not THE first) game in which originally 3D graphics map support
was inserted. It features single player and multi player game modes, as
well as four character classes to choose from, each with different
abilities. These include the offensive Paladin, the defensive Crusader,
the spellcasting Necromancer, and the stealthy Assassin. Improvements
from Hexen and Quake include destructible environments, mounted weapons,
and unique level up abilities. Like its predecessor, Hexen II also uses
a hub system. These hubs are a number of interconnected levels; changes
made in one level may have effects in another. Some of the early
levels succeed really brilliantly and
are fascinating with a lot of different textures which provide for diversity.
Later the level-design has some low spots and after some hours playing
time the degree of difficulty also clearly increases sometimes. Altogether
Hexen 2 though is a successful game worth playing.
See also: #Hexen 2 MP: Portal Of Praevus, #Qoole for Quake II, Quake & Hexen II |
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