Postal 2 | Running With Scissors / Whiptail Interactive | 2003 | |
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Postal 2 is no usual 3D-Shooter, because in this game you do not take over the role of a classic hero the usual villains take on. You are "Postal Dude", an embodiment rather of an antihero. His purpose is explained relatively fast: in one week (5 days) survive and accomplish certain goals (buy milk, get your salary check, visit Gary Coleman). This may seem relatively simple sounding if one thinks that the Postal Dude lives in a small, sleepy suburb somewhere in the dusty part of America. However, nothing as expected runs smoothly, if anything can go wrong it does ... The bank is robbed during your visit, the Dude's workplace is stormed by Protestants, etc. "This game is not to be recommended!" many will
probably think of the games Postal or Postal 2 just by a description
of them. No kidding, because the games' representation is about the
same. Heads are cut off with shovels , people break down after electroshock
therapies, urinate and beg around where you live, cats are used as a
gun silencers, decapitated heads can be used as a football etc. The
game has even more fully perverted imagination and sick humor. However,
this is not yet everything, because in the game also appears a lot of
groups (Homosexuals, Indians, Arabs) which are made fun of. Especially
perverse is the option to touch the button of your trousers to be let
down and to urinate. The in-game figures behave mainly realistically,
for example: people stand in queue in a bank and talk on the street,
or policemen open fire if you don't follow their instructions. Postal
2 uses for graphics Epic's Unreal Warfare engine and it's noticeable.
As with Unreal 2 there are nice fire effects and subjects behave physically
(almost always) properly. Unfortunately, the level design often leaves
a lot to be desired, houses look too unauthentic and repetitive and
the loading time between the too small surroundings is still too long.
(Review by Enrique-Portuondo Ochoa) |
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