Doom Classic id Software, Nerve Software / Bethesda 2020

This Unity port is an official port of Doom initially developed by Nerve Software in cooperation with id Software and first published by Bethesda on July 26, 2019 as part of the "Year of Doom" promotional campaign. It's based on the Doom Classic codebase, but replaces the id Tech 4 shell with one based on the Unity game engine. This offers immediate portability to a wide array of targets - ports were available at initial launch for the Sony PlayStation 4, Nintendo Switch, Microsoft Xbox One, the Google Play app store for Android, and Apple's iOS app store. The January 9, 2020 patch added a PC version via the Bethesda.net distribution platform; which was extended to the Steam version by the September 3, 2020 patch. It also includes: separate Ultimate Doom game; Episode IV: Thy Flesh Consumed expansion, with 9 additional action-packed levels; split-screen 4-player deathmatch; split-screen 4-player co-op. Added widescreen rendering support - For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. DeHackEd support - The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more. Deathmatch 3.0 in split-screen multiplayer - Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time. Added optional crosshair - A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on. Added Gyro Aim - enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider. Added FPS Limiter - You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS. Added millisecond accurate timer to the minimap, and to the end of level intermission, for anyone looking to speedrun levels. Keyboard entry of cheat codes - iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release. Added secret area notification - A message and notification is now displayed when you enter into a secret area for the first time. Added Ultra-Violence+ Skill Level - Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways. Added Steam Support - Anyone who already owns either The Ultimate DOOM on Steam will automatically receive the new re-release in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Add-on Support: Add-ons can now be downloaded and played from the main menu. We will continue to add content that is a mixture of official DOOM and DOOM 2 add-ons, as well as some of the best community episodes and megawads released for the original DOOM games. We’ve curated the initial list and will be asking you guys for your picks for best community made wads. The September Patch added John Romero's SIGIL plus the following. Aspect Ratio Option: Stretches the display vertically to match the original 4:3 aspect ratio that the game was intended to be played in. Added Quick Save and Load: Pause the game, and press R/R1/RB to immediately save where you are, and unpause the game. Load your quick save by pausing the game and then pressing L/L1/LB. Added Level Select: Pick an episode, map, and difficulty of your choosing, and immediately play on it without having to clear the previous levels first. Added Weapon Carousel: You no longer need to cycle through every weapon to get to the one you want. Press Previous or Next Weapon to highlight the weapon you want, and it will swap immediately to the selected gun. Added Quick Weapon Select: The Directional Pad can now be used to quickly swap between weapons. Added Overall Brightness and Level Brightness: Turn up Overall Brightness to make the colors brighter, but if that isn't enough, you can also raise Level Brightness to change the brightness of the lights in the world. Added Random SFX Pitch Toggle: Turn off randomized sound pitches during playback, which was a feature present in early versions of the original DOOM release. New split screen HUD: A minimal HUD will be used when playing split screen multiplayer. The bottom status bar is removed, allowing more room for the game to be displayed in.

Also see: #Deathless, #Doom Episode 5: Sigil, #Double Impact, #No End In Sight, #Rekkr

Infos
Download: None currently available


    News   Legends World Forum     FAQ