Unreal Epic Megagames, Digital Extremes / GT Interactive 1998

This revolutionary game has fantastic graphics and the first level is very atmospheric. Many levels, however, have many rather dull dungeons. Others have very good design and very strong gameplay, mostly those in the inhabited areas. Otherwise the game is uncomplicated, without big puzzles and long playing time. One is on a prisoner's transport which crashes on a planet. One has luck, because one manages after the crash to escape from your cell. At first you must arm yourself and escape from the ship. One finds recordings of other occupants over and over again who have already fought for their survival. Peaceful inhabitants of the planet help, while they show secret hiding places if one has saved them before or at least has spared their lives. Unreal was the first FPS shooter to official include Bots, A.I. characters which mimic the actions of live players during multiplayer deathmatches. The gorgeous Unreal engine took 4 years to design. It had several features that weren't included in the Quake II engine: Volumetric Lighting (an effect for generating fog, smoke or plasma used in great effect for obscuring vie), Dynamic Lighting (a real time render of colored lights; you could mix colored light sources to produce other colors; you also could see moving shadows). Unreal brought to life not only highly-detailed indoor environments, but also easily the most impressive outdoor landscapes ever seen at the time. They improved the lighting and surrounding in the game, giving them a grittier darker look.A map editor and overall complete modification program called UnrealEd also came with the package. It also came with its own scripting language called UnrealScript, and soon developed a large community on the Internet which was able to add new mods (short for "modifications") in order to change or enhance gameplay.
Unreal Gold(99) contains the original Unreal game as well as the mission pack, Return to Na Pali.

See also: #PC Gamer: The Extended Play Collection Volume 2, #PC Gamer: The Extended Play Collection Volume 3, #Todo Unreal & Unreal Tournament [Sp], #Unreal Add-on CD, #Unreal Add-on CD, #Unreal Add-on CD, #Unreal: Creative AddOn, #Unreal: Fusion Map Pack, #Unreal: Not Real, #Unreal: Official Strategy Guide GW Press Addons, #Unreal MP: Return To Na Pali, #Unreal: S3 Gallery Beta 2, #Unreal: Special Edition, #Unreal: Steele Dawn (cancelled), #Unreal: The Real Add-On, #Unreality: Das Ultimative Tool & Level Addon Fur Unreal, #Unreality: Expansion Set, #Unreal World

Screenshots
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1995 Technology Demo [5 maps which never made into any later beta or retail version] 2.77 MB (uploaded by scaryfun)
Infos
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Alpha Version 0.83 (October 3, 1996) [4 maps which never made into any later beta or retail version] (thanks to Delacroix & upped by Scaryfun) 7.61 MB
Fan levels
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Alpha Version 0.83 (October 18, 1996) [updated version of the previous alpha] (thanks to Delacroix & upped by Scaryfun) 8.16 MB
Videos
Old Unreal 227i patch, Hi-Res Textures & Map Pack, Tower of Shrakith'a TC, Unreal engine Direct3D 10 & 11 renderers
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Full Demo ~156MB (upload by keropi)
Direct2Drive Version Update Enabler ~20MB (upload by keropi) overwrite existing file in your game directory to be able to use official game patches.
Unreal Gold updated ISO Demo ~495MB (made by Delacroix & uploaded by Maraakate)Includes Unreal, Unreal MP: Return To Na Pali and more.
EU ISO Demo ~322MB (by Shattered)
eBooks Prophet's Power & Hard Crash (OCR'd & fixed publishing errors) (thanks to Delacroix & upped by Scaryfun) 6MB
included in Unreal Gold - Good Old Games Version ISO Demo 249MB (uploaded by Shattered)
EU ISO Demo v1.0 (provided by Vigi & upped by Scaryfun) 252MB
Alpha Version 0.84a (December 10, 1996) [1 showcase level] (thanks to Delacroix & upped by Scaryfun) 4.55 MB
Alpha Version 0.864v (May 24, 1997) [monster preview] (thanks to Delacroix & upped by Scaryfun) 6.74 MB
Alpha Version 0.866q (June 17, 1997) [engine only] (thanks to Delacroix & upped by Scaryfun) 6.77 MB
Alpha Version 0.867z (June 18, 1997) [1 showcase level] (thanks to Delacroix & upped by Scaryfun) 9.84 MB
Alpha Version 0.868z (July 18, 1997) [1 showcase level] (thanks to Delacroix & upped by Scaryfun) 6.76 MB
Alpha Version 0.871d (August 3, 1997) [4 maps, 2 of them unique] (thanks to Delacroix & upped by Scaryfun) 23 MB
Alpha Version 0.874d (September 8, 1997) [9 maps, 3 of them unique] (thanks to Delacroix & upped by Scaryfun) 36.1 MB
Alpha Version 0.88 (November 18, 1997) [1 showcase level] (thanks to Delacroix & upped by Scaryfun) 22.6 MB
Beta version of Unreal, including many levels later included in Return to Na Pali or cut from the game entirely. (thanks to Delacroix & upped by Scaryfun) 140 MB
Pre-release materials (thanks to Delacroix & upped by Scaryfun) 196 MB
Alphas + Beta + Pre-Release Materials (uploaded by Delacroix)
Russian ISO Demo 301MB (uploaded by scaryfun)
included in Unreal Gold - Russian ISO Demo (8-bit publisher) & Mirror 266MB (uploaded by scaryfun & Delacroix)
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Patch, Maps, Docs, Mods, Pre-Release demos, S3TC Textures, Videos 5.62GB (uploaded by hgdagon)
Beta release from November 1997 (thanks to Delacroix & upped by Scaryfun) 172MB
ISO Demo 260MB (uploaded by Internet Archive Software Collection)
USA ISO Demo v1.0 252MB (uploaded by Internet Archive Software Collection)


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