Quake | ID Software | 1996 | |
---|---|---|---|
![]() |
After the success of Doom, Quake was announced as the
next revolutionary step in first person shooters. The expectations were
extremely high, but there was some disappointment when the shareware
version was released. Although the engine was completely new and quite
impressive, the actual game was good but nothing near amazing. ID reduced
fps-gameplay to its bare minimum: you didn't even have a use-button
anymore. Enemies were made out of polygons instead of bitmaps and were
well animated. The engine allowed for detailed light effects and detailed
water which made the surroundings more realistic. Unfortunately almost
all the action took place in brown dungeon-like levels which was a shame
considering the engine was capable of much more. The few levels with
castles in them were much more convincing. For all Duke 3D fans it was
also a drawback that the environment was 'dead': everything was solid,
not even glass could be broken. The weapons were well animated but were
not very innovative, just like the use of ammo and health packs. What
saved Quake were the polygon-based enemies which were quite scary and
convincing, like the zombies who threw their own flesh at you. Also
the control scheme was well executed. The levels aren't very big but
the fact that they were real 3D for the first time (with enemies above
and below) and some traps still made them entertaining. Also the fact
that you couldn't duck and your jumps were quite lame didn't impress
people. But then there was also the multiplayer portion which attracted
more attention. The levels were just about right in size and allowed
different tactics. Though it only came with deathmatch out of the box,
the multiplayer was terribly fun. After the increasing popularity of
Quake-Dm, ID released the source code of Quake which allowed developers
to come up with innovative mods like CTF, Team Fortress and Quake Rally.
After the release of a 3dfx patch players now had hardware acceleration
which made the graphics even more impressive. A landmark title if only
for the engine and its multiplayer fame. Quake's greatest influence was
felt in network-based multiplayer gaming. Because of QuakeSpy, later known
as GameSpy, Quake was the first FPS game to really break out of the LAN
and gain a widespread fanbase dedicated to multiplayer Internet gaming.
Quake also innovated by actively encouraging user-made modifications. These
"mods" contributed to its longevity and popularity with players; in some
cases (such as Team Fortress) they even developed a semi-independent
existence.
See also: #CD ROM AKTIV No 3 Duke Nukem & Quake Add Ons Special, #Chartbusters 10, #Deathmatch Manifesto, #Disposable Heroes, #GameMania for Quake #1, #PC Gamer: The Extended Play Collection Volume 2, #PCZone March 1997 Coverdisk: Over 500 Quake Levels & Utilities plus Over 500 Duke Levels, #Q.... Das Nachbeben, #Q2 for Quake, #Q.E.D. Level Creator For Quake, #Q.E.D. II Level Creator, #Qu.......ke, #Qua.. it! Volume 1 / Quake It!, #Quake 'em, #Quake Addon: Aftershock, #Quake Addon: Dark Hour, #Quake Deathmatch Maker, #Quake: Episode 5 - Dimensions of the Past, #Quake: Eternal Darkness, #Quake MP 1: Scourge Of Armagon, #Quake MP 2: Dissolution Of Eternity, #Quake: Future vs Fantasy, #Quake TC: Malice, #Quake TC: Shrak, #Quake TC: X-Men, #Q!Zone, #Quake Level Master V, #Time of Reckoning, #Tremor for Quake, #Quake: Abyss Of Pandemonium, #Quake 2: Complete Gamer Add-on, #Quake: Eternal Darkness, #Quake-O-Rama, #Quakestar, #Quake World, #Quake World 3, #Quake World 2001, #Quake (2021), #Qoole for Quake II, Quake & Hexen II, #Superdead, #The Sword Of Ares, #Toolkit for Quake, #Ultra Level Add-On |
||
1 2 |
1 2 |
||
|
|
||
1 2 3 |
|
||
1 2 3 |
|
||
1 2 3 |
|
||
1 2 |
|
||
|
|
||
1 2 3 4 5 |
|
||
|
|
||
|
|
||
|
1 2 |
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
1 2 |
||
|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||
![]() |
![]() |
|||||||
![]() |
![]() |
|||||||
![]() |
![]() |
|||||||
![]() |
![]() |